Kinect - Depth stream + video stream into DirectX11 texture
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27-10-2019 - |
Question
I am following the Kinect SDK tutorials and it seems to be working fine so far.
The problem I have is that it uses DirectX9 for the rendering and I wish to use DirectX11 instead.
I managed to get the actual depth and video streams into BYTE * but I need a way to convert it into a DirectX11 texture.
Has anyone done something similar to what I am trying to do? If you have some sample code it would help me a lot thanks.
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