Question

I am trying to integrate the Assimp skeletal animation. Following this tutorial for reference.
The change I am trying is to use fixed function pipeline.

Problem: Position, Texture Coordinates and Normal Data is fine, but I cannot figure out how the four bones and the weight data is obtained for each vertex as mentioned in the tutorial.
Vertex Data

Was it helpful?

Solution

I think the illustration in the tutorial is quite clear on that:

enter image description here

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