Assimp Skeletal Animation : Bones associated with a Vertex
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22-12-2019 - |
Question
I am trying to integrate the Assimp skeletal animation. Following this tutorial for reference.
The change I am trying is to use fixed function pipeline.
Problem: Position, Texture Coordinates and Normal Data is fine, but I cannot figure out how the four bones and the weight data is obtained for each vertex as mentioned in the tutorial.
Solution
I think the illustration in the tutorial is quite clear on that:
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