Where can I find some open source implementations of the Boids algorithm, for the iOs? [closed]
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27-09-2019 - |
Question
The question says it all: I'm looking for working, open source, implementations of algorithms (or derivatives there of) initially described in the Boids paper.
Solution
It looks like most of the code out there was written before "Open Source" really meant anything. I asked Mr Google:
- Craig Reynolds's Boids page has a bunch of links for various languages and some mostly-original Lisp. Embedding a Lisp interpreter should not be that hard.
- Christopher Kline, C++, Not-For-Profit. Licence terms for commercial apps negotiable with the author.
- Tom Bak, Thong Chau, Visual C++/OpenGL/GLUT, no licence. You could try contacting them.
- Robert Platt, VC++/D3D, no licence. You could try contacting him too.
You're unlikely to find anything specifically "for the iOS" (or even written in Objective-C), but C and C++ versions should be easy to port. .NET versions should be easy enough to run using MonoTouch.
OTHER TIPS
This might help: Chapter from Killer game programming in Java about Flocking Boids
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