Question

I've been trying to get my game engine to display textures, and I finally got it working. I used the UV coordinates from the 3ds model, however the textures are displaying differently.

This is the rendering in 3ds max: alt text

and this is the opengl rendering in my game engine: alt text

why are the textures layed out like that? I supplied texture coordinates from the 3ds file generated... does anyone know why this is happening?

Was it helpful?

Solution

I found out the problem... 3DS Max automatically scaled the texture to have an equal width an height, or else it will display weirdly like above...

OTHER TIPS

From looking at your picture I can only assume that UV coordinates have been assigned to different vertices that they are assigned to in 3DS Max.

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