Limit to sound playout using AndEngine
Question
Is there a limit to how long a sound can be played out for in AndEngine? I'm trying to get my app to play a sound and it's only playing about the first 6 seconds of the tune. Is there a way to change this?
Solution
Late answer but for longer sounds you should be using Andengine's Music class, not Sound. Sound is for shorter sound effects I believe.
OTHER TIPS
Are you playing more than five sounds and using the default constructor? If so, perhaps one of the streams is being cut off to play a new sound.
Try initializing SoundManager with more simultaneous streams.
public SoundManager(final int pMaxSimultaneousStreams)
Licensed under: CC-BY-SA with attribution
Not affiliated with StackOverflow