Question

I'm having trouble building Irrlicht Engine on MacOSX Lion. The process described on the wiki is not updated for Lion, and byt following this discussion I found on the web, I tried to build using xcodebuild -sdk macosx10.7 -arch x86_64, but I get the following error:

** BUILD FAILED **


The following build commands failed:
CompileC build/MacOSX.build/Release/libIrrlicht.a.build/Objects-normal/x86_64/COpenGLSLMaterialRenderer.o ../COpenGLSLMaterialRenderer.cpp normal x86_64 c++ com.apple.compilers.llvmgcc42
(1 failure)

My knowledge of MacOS building procedures and xcode terminal commands is limited, anyone could light me in the right direction?

Was it helpful?

Solution

I actually ended up finding the answer myself: http://dbrgames.wordpress.com/2011/12/31/compiling-irrlicht-1-7-2-with-mac-os-10-7-and-xcode-4-1/

Worked for me like a charm.

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