How do I use compressed textures on iPhone?
Question
Are there any tutorials that can teach me how to use mipmapping in my program? I already know how to generate mipmaps, but i want to find out how to read, load and use the pvr file in my program.
Solution
Apple details how to use PVRTC texture compression in their documentation here.
It covers using their "texturetool" to compress textures (which includes automatic mipmap chain generation), and then in code how to upload the textures.
OTHER TIPS
Apple has very straight forward example code showing how to read PVR textures (including its mipmap chain).
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