Question

What is the simplest (and easiest, although that's subjective) algorithm for drawing solid (as in a single, solid color--no texture mapping) 2D polygons in memory? What is the most efficient method?

I am not interested in using the GPU or any rendering method, as the output of my program will not be to the screen.

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Solution

The Polygon Fill Teaching Tool will show you a very nice, simple algorithm for drawing filled polygons of any complexity.

I've implemented it for embedded graphics, and it's actually a neat (and fun!) algorithm.

-Adam

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