Three.js PlaneGeometry is giving me on sided texture
Question
As shown in this fiddle when rotated, a sprite disapear at some angles, and just one side is rendered. How come? What is the solution to render both sides? Do I have to manipulate the angle?
Thank you
Solution
Faces are one-sided by default.
To render both sides, set mesh.material.side = THREE.DoubleSide;
three.js r.58
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