Frage

If I make multiple draw calls for various Program3D instances, is there a way that I can reset or nullify the constants if I'm no longer using them in the next following Program3D assignment?

Is it even necessary that I do something like this?

//Nullify 'vc0' in the vertex shader:
context3D.setProgramConstantsFromVector("vertex", 0, null);

Keine korrekte Lösung

Lizenziert unter: CC-BY-SA mit Zuschreibung
Nicht verbunden mit StackOverflow
scroll top