Can constants (vertex or fragment) be reset / nullified in Context3D?
-
29-10-2019 - |
Question
If I make multiple draw calls for various Program3D
instances, is there a way that I can reset or nullify the constants if I'm no longer using them in the next following Program3D
assignment?
Is it even necessary that I do something like this?
//Nullify 'vc0' in the vertex shader:
context3D.setProgramConstantsFromVector("vertex", 0, null);
No correct solution
Licensed under: CC-BY-SA with attribution
Not affiliated with StackOverflow