Question

I'm developing a game in XNA. It would be nice for it to be compatible with Xbox. Does Box2d work on Xbox? Is there some way to include any third party libraries I use?

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Solution

There is a port called Box2dx which works on the Xbox. Read up on this discussion for some interesting performance aspects of the library.

OTHER TIPS

The Farseer Physics Engine is built on a port of Box2D and contains several features not included in the Box2D core including:

  • Continuous collision detection (with time of impact solver)
  • Contact callbacks: begin, end, pre-solve, post-solve
  • Convex polyons and circles.
  • Multiple shapes per body
  • Dynamic tree broadphase
  • Fast broadphase AABB queries
  • Collision groups and categories
  • Sleep management
  • Contact, friction, and restitution
  • Stable stacking with a linear-time solver
  • Revolute, prismatic, distance, pulley, gear, mouse joint, and other joint types
  • Joint limits, motors, and friction
  • Controllers (gravity, force generators)
  • Tools to decompose concave polygons, find convex hulls, boolean operations and more.
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