Options for game development with MonoTouch
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19-09-2019 - |
Question
What options are there for game developers in regards to working with the MonoTouch framework?
- Is OpenGL fully supported? Or just a subset?
- Is there any additional tools, frameworks or engines that would be compatible with MonoTouch? Would these libraries also have to be written in .NET?
- Do you have any other tips?
Thanks all.
Solution
OpenGL is fully supported in MonoTouch, we distribute OpenTK with support for OpenGL ES 1 and ES 2, so it has a nice binding that you can use from managed languages like C#.
As the previous poster hinted, there is XnaTouch available today, and there is some talk about bringing Cocos2D on the Monotouch-o-sphere.
An alternative to using MonoTouch with OpenGL or XnaTouch is to use another Mono-based framework that is entirely focused on gaming, the Unity3D platform. This is a professional tool for building 3D and 2D games and goes beyond what Xna does, it is an entire gaming IDE with a full game engine.
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