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Tag hlsl - This is page 56 - GeneraCodice
Problem with HLSL looping/sampling
https://www.generacodice.com/en/articolo/429586/problem-with-hlsl-looping-sampling
directx
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shader
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xna
-
hlsl
StackOverflow
Pixel Shader Effect Examples
https://www.generacodice.com/en/articolo/422563/pixel-shader-effect-examples
wpf
-
effects
-
hlsl
-
pixel-shader
StackOverflow
DirectX Sphere Texture Coordinates
https://www.generacodice.com/en/articolo/418054/directx-sphere-texture-coordinates
directx
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geometry
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textures
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hlsl
-
coordinates
StackOverflow
Debugging directx pixel/vertex shaders?
https://www.generacodice.com/en/articolo/405289/debugging-directx-pixel-vertex-shaders
directx
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shader
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pixel
-
hlsl
-
vertex
StackOverflow
Fetching the vertices from the backbuffer (HLSL) on XNA
https://www.generacodice.com/en/articolo/399169/fetching-the-vertices-from-the-backbuffer-hlsl-on-xna
xna
-
gpgpu
-
hlsl
StackOverflow
How to create Simple HLSL Silverlight filter for blending/playing with/mixing 2 images?
https://www.generacodice.com/en/articolo/396697/how-to-create-simple-hlsl-silverlight-filter-for-blending-playing-with-mixing-2-images
c#
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silverlight
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silverlight-3.0
-
blending
-
hlsl
StackOverflow
'D3DRS_SEPARATEDESTALPHAENABLE' : undeclared identifier - even though it's mentioned in the DirectX comments?
https://www.generacodice.com/en/articolo/379668/d3drs-separatedestalphaenable-undeclared-identifier-even-though-it-s-mentioned-in-the-directx-comments
c++
-
directx
-
graphics
-
hlsl
StackOverflow
Deferred Shading DirectX demos?
https://www.generacodice.com/en/articolo/367821/deferred-shading-directx-demos
c++
-
directx
-
shader
-
graphics
-
hlsl
StackOverflow
Is it possible to use a shader to find the “difference” between two textures? (XNA/HLSL)
https://www.generacodice.com/en/articolo/359672/is-it-possible-to-use-a-shader-to-find-the-difference-between-two-textures-xna-hlsl
c#
-
shader
-
xna
-
webcam
-
hlsl
StackOverflow
Rendering a point light using 6 spot lights?
https://www.generacodice.com/en/articolo/341248/rendering-a-point-light-using-6-spot-lights
directx
-
mapping
-
projection
-
hlsl
-
shadow
StackOverflow
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