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Tag hlsl - This is page 58 - GeneraCodice
Given normal map in world space what is a suitable algorithm to find edges?
https://www.generacodice.com/en/articolo/275976/given-normal-map-in-world-space-what-is-a-suitable-algorithm-to-find-edges
directx
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hlsl
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edge-detection
StackOverflow
Multiple Rendertargets in DX9
https://www.generacodice.com/en/articolo/251100/multiple-rendertargets-in-dx9
c++
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directx
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hlsl
StackOverflow
At what point do MaxTextureRepeat limitations come into play?
https://www.generacodice.com/en/articolo/123593/at-what-point-do-maxtexturerepeat-limitations-come-into-play
directx
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shader
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textures
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direct3d
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hlsl
StackOverflow
HLSL DirectX9: Is there a getTime() function or similar?
https://www.generacodice.com/en/articolo/110317/hlsl-directx9-is-there-a-gettime-function-or-similar
time
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c++
-
directx
-
function
-
hlsl
StackOverflow
Real time dynamic shadows to complement deferred shading?
https://www.generacodice.com/en/articolo/97922/real-time-dynamic-shadows-to-complement-deferred-shading
c++
-
directx
-
graphics
-
hlsl
StackOverflow
Is there any GLSL's ftransform() translation in HLSL?
https://www.generacodice.com/en/articolo/95646/is-there-any-glsl-s-ftransform-translation-in-hlsl
shader
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glsl
-
hlsl
StackOverflow
HLSL declaring a pass with angle brackets containing values
https://www.generacodice.com/en/articolo/76146/hlsl-declaring-a-pass-with-angle-brackets-containing-values
directx
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process
-
post
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hlsl
StackOverflow
Vertex shader world transform, why do we use 4 dimensional vectors?
https://www.generacodice.com/en/articolo/75394/vertex-shader-world-transform-why-do-we-use-4-dimensional-vectors
math
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directx
-
vector
-
hlsl
StackOverflow
Real HLSL IDE/debugger
https://www.generacodice.com/en/articolo/40941/real-hlsl-ide-debugger
3d
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ide
-
hlsl
StackOverflow
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