How to get OpenGL to display NV12 texture in Cocoa
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06-07-2019 - |
Question
I have a YUV:420 (aka NV12) frame data, how can I get OpenGL to recognize its format for glTexImage2D() rendering.
I realize that I might have to perform colorspace transformation, but is there a way that I can tell openGl to command the graphic hardware to perform the colorspace transformation?
Solution
I have recently verified that OpenGL doest not support NV12 formats. I had to convert my data through hardware acceleration to RGB.
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